Changes

Jump to navigation Jump to search

Fusion360 (software)

2,457 bytes added, 15:28, 4 June 2020
m
Add link to fusion 360 homepage
===Introduction===Fusion360 [https://www.autodesk.com/products/fusion-360/overview Fusion 360] is a 3D [[Computer-aided design|CAD]] and [[Computer-aided manufacturing|CAM]] software package, which DaBL commonly uses. As Educators can get a free license by signing up for an Autodesk account with an American university student you can edu email which will allow them to download it for free [https://www.autodesk.com/products/fusion-360/students-teachers-educators here] , the license expires after 3 years.
===Basics (2D sketch)===
#Once you've created the sketch you'll be greeted by 3 yellow boxes and 3 lines that are red, blue, and green. The boxes are the 3 planes you can work in and the lines signify the X (red), Y (green), and Z (blue) axes.
<br />[[File:Sketch planes.png|alt=XYZ planes|thumb|leftright|XYZ planes]]
<br />
 
 
 
 
 
 
 
 
 
 
 
 
It does not matter what plane you initially select to begin your sketch, however, once you've selected a plane you can begin creating the sketch.
#construction: although not technically a constraint, it is used to remove an object from the sketch and make it a reference ( it is effectively like commenting out code).
There is many other constraints that can be used but often you don't have to manually select them because they will appear automatically. Some examples are the midpoint constraint, the mirror constraint, the offset constraint, polygon constraint, etc.
===Basics (3-D )===
Once you've finished your sketch the next step would be to extrude it using the extrude function (E). Once you've extruded it you can manipulate it further, some common modification are:
#shell: hollows out an object
====='''Once you've finished modifying your sketch you can export it as a stl by going to Tools --> Make --> 3D print''' ===Advanced=== *'''Converting STL to fusion body:''' If you've imported an STL you've probably noticed that you can't really edit it much. This is due to the way fusion, and other CAD softwares, create their STL's. Although STL's are a general format to which most CAD softwares can manage , editing them is difficult due to the fact that each STL is created in their own CAD software and can only be substantially edited in said software. However, there is a way to convert an STL (that was not made in fusion) to a fusion body. This method is very inconsistent and you are likely better off redesigning whatever you are trying to make manually. But, if you can't, you can try this method, the first step is to import your STL then , within the mesh dropdown, you are going to have to reduce the number of faces using the '''reduce''' function, then you can '''convert the mesh to Brep''' (which will make it a body). Another way to convert a plain STL is by going to '''Solid --> Create --> Create mesh section.''' This will create a bisecting plane through you mesh, you will have to repeat this many times to get a proper outline of your mesh. Once, you've done this enough you can use the '''fit line to curve''' function to create a proper sketch of the mesh using the planes. Once you've made the sketch's you can '''loft''' each section to each other and make a fusion body from the mesh (however, this very inconsistent and once again I recommend that you try to make whatever you are trying to make by yourself).*'''Loft:''' Creates a transitional face between two sketches*'''Revolve:''' creates a body that is revolved a axis and is based on a sketch*'''Sweep:''' creates a body along a path based on two sketches on either end of the path*'''Split body:''' creates new bodies by splitting an existing body via a plane or face*'''Split face:''' splits a face of a body using a plane or face. ===Miscellaneous=== *Inspect (I): allows you to measure plane(s), line(s), angle(s), etc.*Change parameters: allows you to make a traditional function which you can call as a variable in your design*construct offset plane: a plane that is offset from a plane, face, or sketch*Hole(H)/thread: makes a threaded (or not threaded) hole of a given radius based on drill point, and angle.*Box, Cylinder, Torus, Pipe, Sphere, Coil: Makes a 3-D shape*insert canvas: allows you to insert an image

Navigation menu