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Workshop: Introduction to 3D CAD (with Fusion 360)

3,016 bytes added, 19:55, 29 March 2020
add "feature" to terminology
''(Generally, this workshop is offered at least once a week on a rotating basis. Check the [http://designandbuildlab.com/?page_id=445/ Lab calendar] for up-to-date availability!)''{{Workshop header}}
Fusion 360 is a [[Computer-aided design]] software package. It is '''parametric''', which means that you can always go back and change parameters and the entire design will update to match. This wiki page is in no way exhaustive, therefore be sure to check out the help button in the top right of the Fusion 360
<h3>Create a Normal Sketch Plane</h3>
<p>Press the '''Create Sketch''' button in the top left of the tool bar. Then select the plane on which you would like to create a sketch. If there are no components to select a plane from, you must select a plane from the 3D space (X plane[red], Y plane[green], Z plane[blue]). It may be helpful to choose the initial orientation that best suits your preferences and your project. For example, if the component is relatively long and flat, it may be useful to start on the Z plane. In this scenario, you will create the sketch of the bottom or top surface. </p> [[File:Sketch planes.png|120px|thumb|right|Example of Sketch Planes]]
If you'd like to create a sketch from a component that already exists, press ... Option 1: Press the '''Create Sketch ''' button and select the surface of the component you'd like to make a sketch plane from. The surface will be highlighted a light yellow color.  Option 2: Right click on the surface you would like to draw on and select '''Create Sketch.''' Sketch planes '''must be created from a 2D plane'''. In other words, the surface you choose must be flat if you do not create additional planes. To see advanced information about planes, see the appropriate Wiki page.
==Drawing==
#Enter a number
 [[File:Screen Shot 2019-10-24 at 5.09.39 PM.png|thumb|sketch icon in fusion 360]]In order to complete a sketch, click the "Stop Sketch" button on the tool bar. [[File:Stop_sketch.jpg|150px|thumb|right|Stop Sketch Button]] 
==Extruding a sketch==
To save the design as a STL file, you can press the icon in the toolbar representing a 3D printer, above '''MAKE'''. After pressing the icon, the settings window pops up. It is recommended you keep the refinement HIGH and you do not send the file to any printing utility. Simply click '''OK''' and then determine where you want the file to be saved.
 
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==Sketching a Fidget Spinner steps==
 
#Design fidget spinner, one hole in center and 3 polygons.
#Measure the size of the bearing with a set of calipers in mm.
#Create sketch dimension or press d.
#Click anywhere on the perimeter and then anywhere to stick the label and then 22mm, for example.
#What we made is a hole, so we should add some material to this. Under modify there is offset, click on the sketch curve that you would like to offset and offset position 4 mm, then click ok.
#Now we want the polygon to be symmetric to any line coming from the center of circle.
#Draw a line from origin along y-axis.
#Create line pressing L.
#The line is a sketch line, just using it as a reference, and we don't want it to be a feature of the sketch.
#In fusion a construction line is a reference feature.
#when the line is selected it turns dashed.
#Move it over by applying constraints, the constraint that we are looking for is a coincident constraint, the two points are coincident, select the two things you want to be coincident and then select coincident.
#Then we want a perpendicular constraint.
#Create sketch dimension and then 10 centimeters a side.
#At this point, it not fully constrained.
#Create dimension for the center line and extend it to the left.
#Offset for polygon 3mm.
#Circular pattern tool, objects you want to be created, drag select from left to right.
#Select the center point and and the triangle, you can change how far around the circle you would like to patter, just 3.
#Filet the edges.
#Option to rewind through time at the bottom left.
 
==Terminology==
*'''Curve''': 2D feature (line, spline, et al.) in a Sketch. A Closed Curve is one whose start and end points are at the same spot, and a closed curve creates a profile.*'''Profile''': 2D shape (circle, polygon, et al. created by a complete closed curve or set of curves in a Sketch.*'''Feature''': Geometry from which bodies can be created. Features usually include profiles.
*'''Path''': 3D Curve
*'''Face''': 3D Profile
*'''Body''': 3D shape comprised of Faces and Edges
*'''Edge''': 3D Path created by intersections of Faces
*'''Surface''': a A Face that need not be flat ==Commonly Used Tools== *'''SketchSelect Tool:'''last icon to the right on top row with a mouse**Allows one to grab and object*'''Line (hot key: digital drawing consisting L)'''**Creates a line of Curves.a certain length and angle from its origin*'''Center Diameter Circle ( hot key: C)'''**creates a circle of a given diameter*'''Offset (hot key: O)'''**After selecting an object it creates an outline around it a certain distance away*'''Extrude ( hot key: E)'''**Brings depth to a 2D object*'''Circular Pattern:'''**Duplicate faces, bodies, features around a center object*'''Fillet (hot key: F) :'''**rounds an edge at a given radius
==Other Sources==
*[http://help.autodesk.com/view/fusion360/ENU/?page=support| Fusion 360 FAQ Learning and Support]
*[http://help.autodesk.com/view/fusion360/ENU/| Learning Fusion 360 in 60 Minutes]
 
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==Workshop checklist==
===Learning Objectives===
By the end of this Workshop, you should:
 
#know that CAD stands for Computer-Aided Design.
#understand the 3-dimensional CAD process, from conception to export.
#be able to explain what parametricity means in the context of CAD.
#understand dimensions and constraints, and how they contribute to an object.
#know the difference between fillets and chamfers.
 
===Measurable Outcomes===
By the end of this Workshop, you should be able to:
 
#create a sketch with 2-dimensional features.
#constrain features of a 2-dimensional sketch to each other.
#use construction lines to relate features to each other.
#create a 3-dimensional body from a 2-dimensional sketch.
#modify an existing 3-dimensional body.

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